Nissim Otmazgin
The Hebrew University of Jerusalem, Mt. Scopus, Israel
Keywords: anime, entrepreneurship, pop culture, market, Japan, United States
DOI: 10.5509/201487153
In the past two decades, the enthusiastic global reception of Japanese cultural exports has drawn wide academic attention. In the case of Japanese animation (“anime”), its penetration into the United States, the world’s biggest media market, has been described as owing greatly to the crucial role of fans as cultural agents, the deterritorializing effects of globalization, the domestication and heavy editing of anime to suit local tastes, and being part of the wider global flow of Japanese pop culture and “soft power.” Drawing on interviews with Japanese and American key personnel in the anime industry, field research and market surveys, this paper focuses on the organizational aspect of the anime market in the United States since the mid-1990s, with particular attention to the role of entrepreneurs, who are imperative for bridging organizational rigidities and cultural differences in global markets. The central argument presented is that entrepreneurship is a central feature in the process of transnational penetration, distribution, reproduction and consumption of cultural commodities and genres, which produce ever more complex and disjunctive economic, cultural and political orders.
動漫在美國:文化全球化的企業層面
在過去二十年裡,全球對日本出口文化的熱情反應已引起學術界的廣泛關注。例如,日本動畫( “動漫” ) 對世界上最大的媒體市場美國市場的成功滲透就被歸功於多項因素的作用,包括於動漫迷作為文化能動者所發揮的巨大作用、全球化所帶來的去領土化影響、對動漫進行的本土化和為適應當地口味爾進行的大量修改。同時,動漫的成功也被看作是日本流行文化和軟實力在全球蔓延的一部分。基於對在日本和美國的動漫行業主要人員的採訪、實地調研和市場調研,本文聚焦與自九十年代中期以來動漫市場在美國的組織,尤其是企業家在解決全球市場的組織僵化和文化差異問題上不可或缺的作用 。本文的中心論點是,企業性是文化商品及體裁的跨國滲透、發行、複製及消費的核心特徵,爾它也帶來來了更加複雜和分離的經濟、文化和政治秩序。
Translated from English by Li Guo
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